/*
 * Copyright 1996-2006 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 */

package net.droidsolutions.droidcharts.awt;

/**
 * The {@code GeneralPath} class represents a geometric path constructed from
 * straight lines, and quadratic and cubic (B&eacute;zier) curves. It can
 * contain multiple subpaths.
 * <p>
 * {@code GeneralPath} is a legacy final class which exactly implements the
 * behavior of its superclass {@link Path2D.Float}. Together with
 * {@link Path2D.Double}, the {@link Path2D} classes provide full
 * implementations of a general geometric path that support all of the
 * functionality of the {@link Shape} and {@link PathIterator} interfaces with
 * the ability to explicitly select different levels of internal coordinate
 * precision.
 * <p>
 * Use {@code Path2D.Float} (or this legacy {@code GeneralPath} subclass) when
 * dealing with data that can be represented and used with floating point
 * precision. Use {@code Path2D.Double} for data that requires the accuracy or
 * range of double precision.
 * 
 * @author Jim Graham
 * @since 1.2
 */
public final class GeneralPath extends Path2D.Float {
	/**
	 * Constructs a new empty single precision {@code GeneralPath} object with a
	 * default winding rule of {@link #WIND_NON_ZERO}.
	 * 
	 * @since 1.2
	 */
	public GeneralPath() {
		super(WIND_NON_ZERO, INIT_SIZE);
	}

	/**
	 * Constructs a new <code>GeneralPath</code> object with the specified
	 * winding rule to control operations that require the interior of the path
	 * to be defined.
	 * 
	 * @param rule
	 *            the winding rule
	 * @see #WIND_EVEN_ODD
	 * @see #WIND_NON_ZERO
	 * @since 1.2
	 */
	public GeneralPath(int rule) {
		super(rule, INIT_SIZE);
	}

	/**
	 * Constructs a new <code>GeneralPath</code> object with the specified
	 * winding rule and the specified initial capacity to store path
	 * coordinates. This number is an initial guess as to how many path segments
	 * will be added to the path, but the storage is expanded as needed to store
	 * whatever path segments are added.
	 * 
	 * @param rule
	 *            the winding rule
	 * @param initialCapacity
	 *            the estimate for the number of path segments in the path
	 * @see #WIND_EVEN_ODD
	 * @see #WIND_NON_ZERO
	 * @since 1.2
	 */
	public GeneralPath(int rule, int initialCapacity) {
		super(rule, initialCapacity);
	}

	/**
	 * Constructs a new <code>GeneralPath</code> object from an arbitrary
	 * {@link Shape} object. All of the initial geometry and the winding rule
	 * for this path are taken from the specified <code>Shape</code> object.
	 * 
	 * @param s
	 *            the specified <code>Shape</code> object
	 * @since 1.2
	 */
	public GeneralPath(Shape s) {
		super(s, null);
	}

	GeneralPath(int windingRule, byte[] pointTypes, int numTypes,
			float[] pointCoords, int numCoords) {
		// used to construct from native

		this.windingRule = windingRule;
		this.pointTypes = pointTypes;
		this.numTypes = numTypes;
		this.floatCoords = pointCoords;
		this.numCoords = numCoords;
	}

	/*
	 * JDK 1.6 serialVersionUID
	 */
	private static final long serialVersionUID = -8327096662768731142L;
}
